UNLESS YOU ARE GOING TO BE PLAYING THE LONG ARM OF THE HUTT - IN WHICH CASE DON'T - YOU HAVE BEEN WARNED.
We left the group with Ota the Bothan giving them a possible escape route. Attending a party with the Geonosian noble called Duke Piddok who sells arms on the side and has, so it is reported, recently pulled out of a deal with Teemo for some reason. Rumour has it the 'antiques' being sold to Teemo were Clone War leftover Battle Droids. But it appeared another noble called Duke Dimmok had stepped up the the plate and was in the final part of negotiations with the Hutt. Ota had an invite to send some associates to the party... An ideal opportunity perhaps.
Having a mere 14 hours to get there the group dropped their ship out of hyperspace and proceeded merrily towards the looming mass of Geonosis.
Sasha and his trusty, if somewhat over friendly and clingy, R5 unit, with a bit of help from Vex sliced into the drones system and started downloading some data (an net one success via a triumph but 3 threat was rolled on the assisted computer skill roll). A warning BEEP from the R5 unit was too late as the drone activated. Luckily Vex noticed the Imperial Emergency tracking unit seemed to sizzle and fry, make a grinding noise and then fall off (the triumph bit). But two short range defence blasters came out their slot... it was all on!
Sasha wasted no time in diving around to access his R5 units controls in a hope of slicing in again and shutting the drone down. R5 was still coupled to the drone via his groinal extension unit (Lowthrick the Wookie suspected he had been enjoying it far too much and was possibly the cause of the re-activation in the first place). As the drones lift began to work the droid was lifted up. In a display of crackles and sparks the R5 unit fell, still sparking, to the floor with a sad sounding BEEeeeeppppp which sounded a lot like 'Daddddyyyyyy..." (But Sasha had rolled an overall fail but with three advantages and decided to use one advantage to distract the drone from his first attack and to add two boost dice to the roll he would eventually make to try and repair the droid.
By this time other crew members had appeared. a couple did damaging blaster hits on the drone which left it looking very worse for wear. The drones first attacks missed due to the setback dice incurred earlier. Lowthrick then charged in with his vibro axe. Raising it high to one side the Wookkie swung towards the drone. An ear splitting sound rendered the air and the drone spun around like a spinning top blaster bolts going harmlessly everywhere. (Lowtrhick had failed his actual strike but had 3 advantages to spend - he put two boost dice on the next attack on the drone and one set back dice on the drones next attack; which was narrated as the drone spinning around from the powerful hit). It was at this point that Mathus, who had been woken from a nice sleep by all the racket, marched in levelled his blaster and blew the drone to bits before turning round and going back to bed. (Rob, who was playing Mathus rolled an incredible 7 successes and 2 advantages with the shot due to the boost dice! )
Before docking on Geonosis the droid was repaired, the data gained from the drone was looked at (a holo-vid of Piddock and Teemo talking about Teemo buying battle droids to use against Jabba the Hutt in an ambitious move to take over the Hutt empire and a vague reference to a missing Alderaan Masterpiece called 'Two Moons' which had a name, Sam'K, next to the pictures name; more information was garbled by the cut in the data stream,
This information was put on a couple of data pads and was well used in the forthcoming 'negotiations' with the Geonisians. In fact the party was not as much as a disaster as one could have been excused of thinking. Not that much information was found out apart from finding out the Kubaz spy who had been following them worked for Teemo as well and had been involved in a death pit match with a Geonosian envoy for Teemo's pleasure.
All this information was used to convince Dimmok to let the group use his light freighter (Lucky Guess) and the battle droid cargo as a way to get back to Mos Shuuta and pay a 'visit' to Teemo... Roll on the next session
The group enjoyed this session yet again and the use of the narrative dice meant that the party was actually good fun for them although there was no real action. They are all getting very used to the system and well up for putting the newly acquired core book to good use next session :)